Monthly Archives: December, 2012

Experimental Gameplay Project – 9

(Next post: nothing yet, previous post: Experimental Gameplay Project 8)

Finally I submitted the game prototype to the Experimental Gameplay Project website.
Also created a little website for the game:

I fixed the last issues with the tilesheet and added a version number in the main menu.

Things left to do:

  • Waiting for feedback
  • Fix and polish the game prototype if necessary
  • Add the dowloadable windows-version to the website
  • Evaluate the game
  • Make the sourcecode available

Time spent in total: about 60 hours


Experimental Gameplay Project – 8

(Next post: Experimental Gameplay Project 9, previous post: Experimental Gameplay Project 7)

Hurray! I’ve more or less finished my game prototype. Well, at least I have 10 levels now. I have to do some playtesting and maybe change a few things.When building the last levels I’m more and more convinced that my game design is having some major flaws, or is just incomplete. More on that in a later topic where I will evaluate the game, the design and the building process.

For now, play the most recent version here (to play, click on the game to give it focus):


So what did I do since the last time?

  • Levels, levels levels. Finally completed my level ‘design’. I’m not happy with all of them, but at least I have all levels now.
  • Removed 1 level, so now I have levels 1 to 10 instead of 0 to 10.
  • Added an end screen for the player who beat level 10.

Things to do

The game prototype is almost ready for submission so some more people can play it. Just a few more things to do:

  • Add a few more tiles to my tilesheets. You can see some ugly tiles in the last level.
  • Polish a few levels. Haven’t tested them all that good yet
  • Maybe change a few sounds
  • Some last graphics polishing
  • Set up a website containing the game and a description and a download link for the Windows version


Only worked tody on the game. Spent around 5 hours, so according to my own plan I have 2 hours left. That’s not much, but I’ll see what I can do…